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this game is super fun! finished the steam version just now, and i was kind of curious how the in-game timer worked for a speedrun setting. any chance you could give some insight?

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played through the demo at Vancouver Game Garden and had a lot of fun! I love the way it forces you to think about movement. also the tiny 1-bit eggy boi is so precious. The trailer shows so much neat stuff, looking forward to playing the full game :)

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Got to play the demo at BitSummit and really enjoyed it!

gonna try it

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ur a egg with sensitive fall damage. its really cool